For this Art Test, I designed and implemented UI for an exciting, slightly toony first-person shooter in Unreal Engine 4.
I wanted to blend in a little bit of a classic comic book style into the UI as well, which I showed through sharp lines and the dotted pattern that is used in most of the assets on the screen.
In Unreal Engine 4, I used Blueprints and Widgets to implement my assets and get it so that the start banner, match timer, and ammo counters work.
Check out the blog post where I go more into depth about how I made the project here: https://www.artstation.com/gamorim/blog
Working demo in UE4