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Giovanna Amorim
Giovanna Amorim
UI/UX Designer and Artist | Cypher 007, Madden 24
Orlando, United States

Summary

Portfolio: https://gioamorimcontact.wixsite.com/my-site-1

As a UI/UX Artist, I create user interfaces and user experiences that are creative, visually stimulating, and easy to grasp. I have worked on AAA titles such as Madden 24 and Apple Arcade's Cypher 007. I graduated with a Bachelor's degree in Game Art from Full Sail University, where I received the Course Director's Award for Fundamentals of Art II.

I have worked on multiple games for console/PC and mobile platforms, going through the full UI/UX pipeline from wireframes to implementation in engine. Most recently, I worked as a UI Technical Designer at EASports, skinning existing UI screens and fixing visual and technical bugs for Madden 24. I also have experience in animating motion graphics, 3D art, and transitions for UI elements.

I am passionate about video games and strive to make them more impactful and memorable through my UI/UX work. I am highly autonomous and collaborative, proficient in picking up new skills and programs, and hardworking and motivated to become a better creator. I have graphic design and coding skills, and I am fluent in English, French, and Japanese.

Skills

UIUXUX DesignMotion Graphics2D Art3D ModelingDigital SculptingUV MappingRetopologyIllustrationPBR TexturingTexture Baking

Software proficiency

Photoshop
Photoshop
Illustrator
Illustrator
After Effects
After Effects
Adobe XD
Adobe XD
InDesign
InDesign
CLIP STUDIO PAINT
CLIP STUDIO PAINT
Unreal Engine
Unreal Engine
Unity
Unity
Visual Studio
Visual Studio
Maya
Maya
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
ZBrush
ZBrush
RenderMan
RenderMan

Productions

    • Video Game
      Cypher 007
    • Year
      2023
    • Role
      UI/UX Artist
    • Company
      Tilting Point LLC
    • Video Game
      Madden 24
    • Year
      2023
    • Role
      UI Technical Designer
    • Company
      Magnit @EA Sports
    • Video Game
      We're All Going to Die!
    • Year
      2020
    • Role
      UI Artist
    • Company
      Black Banshee Studios (CelleC Games)
    • Video Game
      Your Human is Sick
    • Year
      2020
    • Role
      UI Artist, Character Artist
    • Company
      CelleC Games

Experience

  • Experience Design Tech at Magnit @EASports
    Orlando, Florida
    March 2023 - October 2023

    Worked on skinning existing UI screens and fixing visual and technical bugs in Madden 24's UI using their tools and engine.

  • UI/UX Artist at Tilting Point LLC
    January 2022 - September 2022

    Worked together with design and art team to create consistent UI/UX according to Eon's and Apple's visions, as well as created and documented the UI art style for James Bond Cypher 007.

  • User Interface Artist at CelleC Games
    Orlando, United States of America
    February 2020 - October 2020

    Worked primarily as a UI Artist for CelleC Games' educational title, Your Human is Sick. Also did concept art and modeling for the character, Lieutenant Lymph.

  • Character Rigger and Modeler at Full Sail University
    Orlando, United States of America
    November 2019 - January 2020

    Created and rigged 3D character models for use in 3D Animation classes at Full Sail, under Full Sail instructor Michael Clavan.